From 733a2d000c5aa149cd93863b796ed2c88caa024e Mon Sep 17 00:00:00 2001 From: Andreas Traczyk <andreas.traczyk@savoirfairelinux.com> Date: Thu, 3 Mar 2022 22:23:11 -0500 Subject: [PATCH] app: use the default scenegraph render backend(OpenGL) on Windows We've had reports of missing vulkan dependencies on fresh Windows 10 installs. Until this has been investigated, we should keep the default rendering backend at the cost of some flicker. Change-Id: Idaab06ff80d7841231270a207cceb134f8d790b0 --- src/main.cpp | 2 -- 1 file changed, 2 deletions(-) diff --git a/src/main.cpp b/src/main.cpp index 5ac223ed9..a0b923ebe 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -91,8 +91,6 @@ main(int argc, char* argv[]) #if defined(Q_OS_MACOS) QQuickWindow::setGraphicsApi(QSGRendererInterface::MetalRhi); -#elif defined(Q_OS_WIN) - QQuickWindow::setGraphicsApi(QSGRendererInterface::VulkanRhi); #endif auto newArgv = parseInputArgument(argc, argv, qtWebEngineChromiumFlags); -- GitLab