From 733a2d000c5aa149cd93863b796ed2c88caa024e Mon Sep 17 00:00:00 2001
From: Andreas Traczyk <andreas.traczyk@savoirfairelinux.com>
Date: Thu, 3 Mar 2022 22:23:11 -0500
Subject: [PATCH] app: use the default scenegraph render backend(OpenGL) on
 Windows

We've had reports of missing vulkan dependencies on fresh Windows
10 installs. Until this has been investigated, we should keep the
default rendering backend at the cost of some flicker.

Change-Id: Idaab06ff80d7841231270a207cceb134f8d790b0
---
 src/main.cpp | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/main.cpp b/src/main.cpp
index 5ac223ed9..a0b923ebe 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -91,8 +91,6 @@ main(int argc, char* argv[])
 
 #if defined(Q_OS_MACOS)
     QQuickWindow::setGraphicsApi(QSGRendererInterface::MetalRhi);
-#elif defined(Q_OS_WIN)
-    QQuickWindow::setGraphicsApi(QSGRendererInterface::VulkanRhi);
 #endif
 
     auto newArgv = parseInputArgument(argc, argv, qtWebEngineChromiumFlags);
-- 
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