From 52ade14d7f0b5803e8f47cfa1fde7832fef51eea Mon Sep 17 00:00:00 2001 From: Kateryna Kostiuk <kateryna.kostiuk@savoirfairelinux.com> Date: Wed, 30 Oct 2019 17:47:47 -0400 Subject: [PATCH] audio: resample in call tone Fix crash on macOS when receiving a call during another running call Change-Id: I251fe0ca34a6ec12ebe63f6c3915c535821e25e6 --- src/media/audio/audiolayer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/media/audio/audiolayer.cpp b/src/media/audio/audiolayer.cpp index a2c4e55320..bf688c7ebb 100644 --- a/src/media/audio/audiolayer.cpp +++ b/src/media/audio/audiolayer.cpp @@ -155,7 +155,7 @@ AudioLayer::getToPlay(AudioFormat format, size_t writableSamples) while (!(playbackBuf = playbackQueue_->dequeue())) { if (auto urgentSamples = urgentRingBuffer_.get(RingBufferPool::DEFAULT_ID)) { bufferPool.discard(1, RingBufferPool::DEFAULT_ID); - playbackQueue_->enqueue(std::move(urgentSamples)); + playbackQueue_->enqueue(resampler_->resample(std::move(urgentSamples),format)); } else if (auto toneToPlay = Manager::instance().getTelephoneTone()) { playbackQueue_->enqueue(resampler_->resample(toneToPlay->getNext(), format)); } else if (auto buf = bufferPool.getData(RingBufferPool::DEFAULT_ID)) { -- GitLab