From 88321904113d8e4263e33dbda84c72de58017ce1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?S=C3=A9bastien=20Blin?= <sebastien.blin@savoirfairelinux.com> Date: Thu, 16 Apr 2020 10:20:56 -0400 Subject: [PATCH] call: close audio at the end of a call hangupCall() remove the calls in a dht pool. This means that the operation can take quite some time. So, checkAudio() should be done once the call is removed. In the other case, the audio layer will remains open forever Change-Id: Ia28c99001989215045389e141f694e7732bfcd1d --- src/call.cpp | 1 + src/manager.cpp | 3 --- 2 files changed, 1 insertion(+), 3 deletions(-) diff --git a/src/call.cpp b/src/call.cpp index b75637c6ca..eca7f5ab36 100644 --- a/src/call.cpp +++ b/src/call.cpp @@ -152,6 +152,7 @@ Call::removeCall() setState(CallState::OVER); if (Recordable::isRecording()) Recordable::stopRecording(); + Manager::instance().checkAudio(); } const std::string& diff --git a/src/manager.cpp b/src/manager.cpp index dcace10ef5..945e240d90 100644 --- a/src/manager.cpp +++ b/src/manager.cpp @@ -1028,7 +1028,6 @@ Manager::hangupCall(const std::string& callId) try { call->hangup(0); - checkAudio(); } catch (const VoipLinkException &e) { JAMI_ERR("%s", e.what()); return false; @@ -1190,8 +1189,6 @@ Manager::refuseCall(const std::string& id) call->refuse(); - checkAudio(); - pimpl_->removeWaitingCall(id); // Disconnect streams -- GitLab