From c0712e42c13764fcc259669ca76b348e087ac983 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Adrien=20B=C3=A9raud?= <adrien.beraud@savoirfairelinux.com> Date: Mon, 10 Dec 2018 11:12:37 -0500 Subject: [PATCH] audio frame resizer: avoid dropping valid frames Change-Id: I456c6cbe5ec12055902647ac43d416e83b93e8d2 Reviewed-by: Philippe Gorley <philippe.gorley@savoirfairelinux.com> --- src/media/audio/audio_frame_resizer.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/media/audio/audio_frame_resizer.cpp b/src/media/audio/audio_frame_resizer.cpp index a24b5a1f8d..429bef0715 100644 --- a/src/media/audio/audio_frame_resizer.cpp +++ b/src/media/audio/audio_frame_resizer.cpp @@ -96,10 +96,9 @@ AudioFrameResizer::enqueue(std::shared_ptr<AudioFrame>&& frame) } auto nb_samples = samples(); - if (nb_samples == 0 && f->nb_samples == frameSize_) { + if (cb_ && nb_samples == 0 && f->nb_samples == frameSize_) { nextOutputPts_ = frame->pointer()->pts + frameSize_; - if (cb_) - cb_(std::move(frame)); + cb_(std::move(frame)); return; // return if frame was just passed through } -- GitLab