From c0712e42c13764fcc259669ca76b348e087ac983 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Adrien=20B=C3=A9raud?= <adrien.beraud@savoirfairelinux.com>
Date: Mon, 10 Dec 2018 11:12:37 -0500
Subject: [PATCH] audio frame resizer: avoid dropping valid frames

Change-Id: I456c6cbe5ec12055902647ac43d416e83b93e8d2
Reviewed-by: Philippe Gorley <philippe.gorley@savoirfairelinux.com>
---
 src/media/audio/audio_frame_resizer.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/src/media/audio/audio_frame_resizer.cpp b/src/media/audio/audio_frame_resizer.cpp
index a24b5a1f8d..429bef0715 100644
--- a/src/media/audio/audio_frame_resizer.cpp
+++ b/src/media/audio/audio_frame_resizer.cpp
@@ -96,10 +96,9 @@ AudioFrameResizer::enqueue(std::shared_ptr<AudioFrame>&& frame)
     }
 
     auto nb_samples = samples();
-    if (nb_samples == 0 && f->nb_samples == frameSize_) {
+    if (cb_ && nb_samples == 0 && f->nb_samples == frameSize_) {
         nextOutputPts_ = frame->pointer()->pts + frameSize_;
-        if (cb_)
-            cb_(std::move(frame));
+        cb_(std::move(frame));
         return; // return if frame was just passed through
     }
 
-- 
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