From eb78cda61f16d7a48e7ad3b423dc062a950111b7 Mon Sep 17 00:00:00 2001
From: Tristan Matthews <tristan.matthews@savoirfairelinux.com>
Date: Thu, 19 Sep 2013 13:53:10 -0400
Subject: [PATCH] * #30347: audiolayer: remove ScopedLock

---
 daemon/src/audio/audiolayer.cpp | 13 +++----------
 daemon/src/audio/audiolayer.h   |  6 +++---
 2 files changed, 6 insertions(+), 13 deletions(-)

diff --git a/daemon/src/audio/audiolayer.cpp b/daemon/src/audio/audiolayer.cpp
index 309d49dee2..b02bcf1005 100644
--- a/daemon/src/audio/audiolayer.cpp
+++ b/daemon/src/audio/audiolayer.cpp
@@ -33,7 +33,6 @@
 #include "audiolayer.h"
 #include "audio/dcblocker.h"
 #include "manager.h"
-#include "scoped_lock.h"
 
 AudioLayer::AudioLayer()
     : captureGain_(1.0)
@@ -47,31 +46,25 @@ AudioLayer::AudioLayer()
     , converter_(sampleRate_)
     , lastNotificationTime_(0)
 {
-    pthread_mutex_init(&mutex_, NULL);
     urgentRingBuffer_.createReadPointer(MainBuffer::DEFAULT_ID);
 }
 
-AudioLayer::~AudioLayer()
-{
-    pthread_mutex_destroy(&mutex_);
-}
-
 void AudioLayer::flushMain()
 {
-    sfl::ScopedLock guard(mutex_);
+    std::lock_guard<std::mutex> lock(mutex_);
     // should pass call id
     Manager::instance().getMainBuffer().flushAllBuffers();
 }
 
 void AudioLayer::flushUrgent()
 {
-    sfl::ScopedLock guard(mutex_);
+    std::lock_guard<std::mutex> lock(mutex_);
     urgentRingBuffer_.flushAll();
 }
 
 void AudioLayer::putUrgent(AudioBuffer& buffer)
 {
-    sfl::ScopedLock guard(mutex_);
+    std::lock_guard<std::mutex> lock(mutex_);
     urgentRingBuffer_.put(buffer);
 }
 
diff --git a/daemon/src/audio/audiolayer.h b/daemon/src/audio/audiolayer.h
index 4c95649a92..6ad8154aea 100644
--- a/daemon/src/audio/audiolayer.h
+++ b/daemon/src/audio/audiolayer.h
@@ -34,7 +34,7 @@
 #ifndef AUDIO_LAYER_H_
 #define AUDIO_LAYER_H_
 
-#include <pthread.h>
+#include <mutex>
 #include <sys/time.h>
 #include <vector>
 #include "ringbuffer.h"
@@ -80,7 +80,7 @@ class AudioLayer {
         };
 
         AudioLayer();
-        virtual ~AudioLayer();
+        virtual ~AudioLayer() = default;
 
         virtual std::vector<std::string> getCaptureDeviceList() const = 0;
         virtual std::vector<std::string> getPlaybackDeviceList() const = 0;
@@ -216,7 +216,7 @@ class AudioLayer {
         /**
          * Lock for the entire audio layer
          */
-        pthread_mutex_t mutex_;
+        std::mutex mutex_;
 
         /**
          * Remove audio offset that can be introduced by certain cheap audio device
-- 
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