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Sébastien Blin
authored
ConnectionManager MUST be the one managing multiplexed sockets. However, ChannelSocket are passed as shared_ptr, so the destruction can happen anywhere. So, we need to avoid to wait for the eventloop in the destructor, but, let the ConnectionManager do this. Also, on a related, sendBeacon should be used when sipConnsMtx_ is not locked, as it's not related and was causing a deadlock if the multiplexed socket was destroyed in this function. GitLab: #602 Change-Id: I09449ff727d7003da9f815aff8dd9c78dae53a4e
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