ResourceManager.h 2.35 KB
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/**************************************************************************
* Copyright (C) 2016 by Savoir-faire Linux                                *
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* Author: Traczyk Andreas <traczyk.andreas@savoirfairelinux.com>          *
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*                                                                         *
* This program is free software; you can redistribute it and/or modify    *
* it under the terms of the GNU General Public License as published by    *
* the Free Software Foundation; either version 3 of the License, or       *
* (at your option) any later version.                                     *
*                                                                         *
* This program is distributed in the hope that it will be useful,         *
* but WITHOUT ANY WARRANTY; without even the implied warranty of          *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the           *
* GNU General Public License for more details.                            *
*                                                                         *
* You should have received a copy of the GNU General Public License       *
* along with this program.  If not, see <http://www.gnu.org/licenses/>.   *
**************************************************************************/
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#pragma once

#include <pch.h>

using namespace Platform;
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using namespace Platform::Collections;
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using namespace Windows::Foundation;
using namespace Windows::Foundation::Collections;
using namespace Windows::Storage;
using namespace Windows::Storage::Streams;
using namespace Windows::System;
using namespace Windows::UI::Xaml;
using namespace Windows::UI::Xaml::Media;
using namespace Windows::UI::Xaml::Media::Imaging;
using namespace Windows::ApplicationModel::Resources;
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namespace RingClientUWP
{

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public ref class ResourceMananger sealed
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{
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public:
    /* properties */
    static property ResourceMananger^ instance {
        ResourceMananger^ get() {
            static ResourceMananger^ instance_ = ref new ResourceMananger();
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            return instance_;
        }
    }

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    void            preloadImage(String^ path);
    BitmapImage^    imageFromRelativePath(String^ path);
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    String^         getStringResource(String^ key);
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private:
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    ResourceMananger();

    Map<String^ , BitmapImage^> preload;
    ResourceLoader^ stringLoader;
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};
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}