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regnamedialog.cpp

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    VideoPage.xaml.cpp 38.60 KiB
    /**************************************************************************
    * Copyright (C) 2016 by Savoir-faire Linux                                *
    * Author: Jger Nicolas <nicolas.jager@savoirfairelinux.com>              *
    * Author: Traczyk Andreas <andreas.traczyk@savoirfairelinux.com>          *
    *                                                                         *
    * This program is free software; you can redistribute it and/or modify    *
    * it under the terms of the GNU General Public License as published by    *
    * the Free Software Foundation; either version 3 of the License, or       *
    * (at your option) any later version.                                     *
    *                                                                         *
    * This program is distributed in the hope that it will be useful,         *
    * but WITHOUT ANY WARRANTY; without even the implied warranty of          *
    * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the           *
    * GNU General Public License for more details.                            *
    *                                                                         *
    * You should have received a copy of the GNU General Public License       *
    * along with this program.  If not, see <http://www.gnu.org/licenses/>.   *
    **************************************************************************/
    #include "pch.h"
    
    #include "VideoPage.xaml.h"
    
    #include <MemoryBuffer.h>   // IMemoryBufferByteAccess
    
    using namespace RingClientUWP::Views;
    using namespace ViewModel;
    using namespace Video;
    
    using namespace Concurrency;
    using namespace Platform;
    using namespace Windows::Devices::Enumeration;
    using namespace Windows::Foundation;
    using namespace Windows::Foundation::Collections;
    using namespace Windows::UI::Xaml;
    using namespace Windows::UI::Xaml::Controls;
    using namespace Windows::UI::Xaml::Controls::Primitives;
    using namespace Windows::UI::Xaml::Data;
    using namespace Windows::UI::Xaml::Input;
    using namespace Windows::UI::Xaml::Media;
    using namespace Windows::UI::Xaml::Navigation;
    using namespace Windows::Media::Capture;
    using namespace Windows::ApplicationModel::Core;
    using namespace Windows::UI::Core;
    using namespace Windows::UI;
    
    using namespace Windows::Graphics::Display;
    using namespace Windows::Graphics::Imaging;
    using namespace Windows::Media;
    using namespace Windows::UI::Xaml::Media::Imaging;
    using namespace Windows::UI::Xaml::Media::Animation;
    using namespace Windows::UI::Xaml::Shapes;
    using namespace Windows::Devices::Sensors;
    
    using namespace Windows::UI::Input;
    
    VideoPage::VideoPage()
    {
        InitializeComponent();
    
        barFading = true;
    
        Page::NavigationCacheMode = Navigation::NavigationCacheMode::Required;
    
        VideoManager::instance->rendererManager()->writeVideoFrame +=
            ref new WriteVideoFrame([this](String^ id, uint8_t* buf, int width, int height)
        {
            CoreApplication::MainView->CoreWindow->Dispatcher->RunAsync(CoreDispatcherPriority::High,
            ref new DispatchedHandler([=]() {
                try {
                    currentRendererWrapper = VideoManager::instance->rendererManager()->renderer(id);