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31 results

call.cpp

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    call.cpp 4.02 KiB
    /*
     *  Copyright (C) 2004-2006 Savoir-Faire Linux inc.
     *  Author: Yan Morin <yan.morin@savoirfairelinux.com>
     *  Author : Laurielle Lea <laurielle.lea@savoirfairelinux.com>
     *
     *  This program is free software; you can redistribute it and/or modify
     *  it under the terms of the GNU General Public License as published by
     *  the Free Software Foundation; either version 3 of the License, or
     *  (at your option) any later version.
     *
     *  This program is distributed in the hope that it will be useful,
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     *  GNU General Public License for more details.
     *
     *  You should have received a copy of the GNU General Public License
     *  along with this program; if not, write to the Free Software
     *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
     */
    #include "call.h"
    #include "manager.h"
    
    Call::Call (const CallID& id, Call::CallType type)
            : _callMutex()
            , _audioStarted (false)
            , _localIPAddress ("")
            , _localAudioPort (0)
            , _localExternalAudioPort (0)
            , _id (id)
            , _type (type)
            , _connectionState (Call::Disconnected)
            , _callState (Call::Inactive)
            , _callConfig (Call::Classic)
            , _peerName()
            , _peerNumber()
    {
    
        FILE_TYPE fileType = FILE_WAV;
        SOUND_FORMAT soundFormat = INT16;
    
        recAudio.setRecordingOption (fileType,soundFormat,44100, Manager::instance().getConfigString (AUDIO, RECORD_PATH),id);
    }
    
    
    Call::~Call()
    {
        if (recAudio.isOpenFile()) {
            recAudio.closeFile();
        }
    }
    
    void
    Call::setConnectionState (ConnectionState state)
    {
        ost::MutexLock m (_callMutex);
        _connectionState = state;
    }
    
    Call::ConnectionState
    Call::getConnectionState()
    {
        ost::MutexLock m (_callMutex);
        return _connectionState;
    }
    
    
    void
    Call::setState (CallState state)
    {
        ost::MutexLock m (_callMutex);
        _callState = state;
    }
    
    Call::CallState
    Call::getState()
    {
        ost::MutexLock m (_callMutex);
        return _callState;
    }
    
    std::string
    Call::getStateStr ()
    {
        CallState state = getState();
        ConnectionState connection = getConnectionState ();
        CallType type = _type;
        std::string state_str;
    
        switch (state) {
    
            case Active:
    
                switch (connection) {
    
                    case Ringing:
                        (type == Incoming) ? state_str = "INCOMING":state_str = "RINGING";
                        break;
    
                    case Connected:
                        state_str = "CURRENT";
                        break;
    
                    default:
                        state_str = "CURRENT";
                        break;
                }
    
                break;
    
            case Hold:
                state_str = "HOLD";
                break;
    
            case Busy:
                state_str = "BUSY";
                break;
    
            case Inactive:
    
                switch (connection) {
    
                    case Ringing:
                        (type == Incoming) ? state_str = "INCOMING":state_str = "RINGING";
                        break;
    
                    case Connected:
                        state_str = "CURRENT";
                        break;
    
                    default:
                        state_str = "INACTIVE";
                        break;
                }
    
                break;
    
            case Refused:
    
            case Error:
    
            default:
                state_str = "FAILURE";
                break;
        }
    
        return state_str;
    }
    
    
    const std::string&
    Call::getLocalIp()
    {
        ost::MutexLock m (_callMutex);
        return _localIPAddress;
    }
    
    unsigned int
    Call::getLocalAudioPort()
    {
        ost::MutexLock m (_callMutex);
        return _localAudioPort;
    }
    
    void
    Call::setAudioStart (bool start)
    {
        ost::MutexLock m (_callMutex);
        _audioStarted = start;
    }
    
    bool
    Call::isAudioStarted()
    {
        ost::MutexLock m (_callMutex);
        return _audioStarted;
    }
    
    void
    Call::setRecording()
    {
        recAudio.setRecording();
    }
    
    void
    Call::initRecFileName()
    {
        recAudio.initFileName (_peerNumber);
    }
    
    void
    Call::stopRecording()
    {
        recAudio.stopRecording();
    }
    
    bool
    Call::isRecording()
    {
        return recAudio.isRecording();
    }