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Philippe Gorley authored
Needed for audio streaming because the audio input needs to be accessed at call level so it can tell the input to switch to a file or a different input. Getting a shared pointer to an AudioInput should only be done during setup, so as to not walk the whole map in audio processing loops. Change-Id: I49be1cb3c641b50e6f70356f330d40e1c27bef61
e86600b6