Skip to content
  • Philippe Gorley's avatar
    audio: stash active inputs in videomanager · e86600b6
    Philippe Gorley authored
    Needed for audio streaming because the audio input needs to be accessed
    at call level so it can tell the input to switch to a file or a
    different input.
    
    Getting a shared pointer to an AudioInput should only be done during
    setup, so as to not walk the whole map in audio processing loops.
    
    Change-Id: I49be1cb3c641b50e6f70356f330d40e1c27bef61
    e86600b6