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Andreas Traczyk authored
Using a custom getter setter cause the setting of the value to require manual changed signal emission and in addition to being error prone, this prevents the changed signal from being emitted upon initial selection. Some excess workaround code may be removed in following commits. This patch also refactors the banned contact signaling as part of an accountadapter connection cleanup. Change-Id: I73fb751001e53e086adc7a6a8d706671c2878a77
Andreas Traczyk authoredUsing a custom getter setter cause the setting of the value to require manual changed signal emission and in addition to being error prone, this prevents the changed signal from being emitted upon initial selection. Some excess workaround code may be removed in following commits. This patch also refactors the banned contact signaling as part of an accountadapter connection cleanup. Change-Id: I73fb751001e53e086adc7a6a8d706671c2878a77
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qtutils.h 4.73 KiB
/*
* Copyright (C) 2015-2020 by Savoir-faire Linux
* Author: Edric Ladent Milaret <edric.ladent-milaret@savoirfairelinux.com>
* Author: Andreas Traczyk <andreas.traczyk@savoirfairelinux.com>
* Author: Isa Nanic <isa.nanic@savoirfairelinux.com>
* Author: Mingrui Zhang <mingrui.zhang@savoirfairelinux.com>
* Author: Aline Gondim Santos <aline.gondimsantos@savoirfairelinux.com>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <QObject>
#define PROPERTY_BASE(type, prop) \
type prop##_ {}; \
\
public: \
Q_SIGNAL void prop##Changed(); \
type get_##prop() \
{ \
return prop##_; \
} \
void set_##prop(const type& x = {}) \
{ \
if (prop##_ != x) { \
prop##_ = x; \
Q_EMIT prop##Changed(); \
} \
}
#define QML_RO_PROPERTY(type, prop) \
private: \
Q_PROPERTY(type prop READ get_##prop NOTIFY prop##Changed); \
PROPERTY_BASE(type, prop)
#define QML_PROPERTY(type, prop) \
private: \
Q_PROPERTY(type prop MEMBER prop##_ NOTIFY prop##Changed); \
PROPERTY_BASE(type, prop)
namespace Utils {
template<typename Func1, typename Func2>
void
oneShotConnect(const typename QtPrivate::FunctionPointer<Func1>::Object* sender,
Func1 signal,
Func2 slot)
{
QMetaObject::Connection* const connection = new QMetaObject::Connection;
*connection = QObject::connect(sender, signal, slot);
QMetaObject::Connection* const disconnectConnection = new QMetaObject::Connection;
*disconnectConnection = QObject::connect(sender, signal, [connection, disconnectConnection] {
if (connection) {
QObject::disconnect(*connection);
delete connection;
}
if (disconnectConnection) {
QObject::disconnect(*disconnectConnection);
delete disconnectConnection;
}
});
}
template<typename Func1, typename Func2>
void
oneShotConnect(const typename QtPrivate::FunctionPointer<Func1>::Object* sender,
Func1 signal,
const typename QtPrivate::FunctionPointer<Func2>::Object* receiver,
Func2 slot)
{
QMetaObject::Connection* const connection = new QMetaObject::Connection;
*connection = QObject::connect(sender, signal, receiver, slot);
QMetaObject::Connection* const disconnectConnection = new QMetaObject::Connection;
*disconnectConnection = QObject::connect(sender, signal, [connection, disconnectConnection] {
if (connection) {
QObject::disconnect(*connection);
delete connection;
}
if (disconnectConnection) {
QObject::disconnect(*disconnectConnection);
delete disconnectConnection;
}
});
}
class OneShotConnection final : public QObject
{
Q_OBJECT
public:
explicit OneShotConnection(const QObject* sender,
const char* signal,
QMetaObject::Connection* connection,
QObject* parent = nullptr)
: QObject(parent)
{
connection_ = connection;
disconnectConnection_ = new QMetaObject::Connection;
*disconnectConnection_ = QObject::connect(sender, signal, this, SLOT(onTriggered()));
}
~OneShotConnection() = default;
public Q_SLOTS:
void onTriggered()
{
if (connection_) {
QObject::disconnect(*connection_);
delete connection_;
}
if (disconnectConnection_) {
QObject::disconnect(*disconnectConnection_);
delete disconnectConnection_;
}
deleteLater();
}
private:
QMetaObject::Connection* connection_;
QMetaObject::Connection* disconnectConnection_;
};
inline void
oneShotConnect(const QObject* sender, const char* signal, const QObject* receiver, const char* slot)
{
QMetaObject::Connection* const connection = new QMetaObject::Connection;
*connection = QObject::connect(sender, signal, receiver, slot);
new OneShotConnection(sender, signal, connection);
}
} // namespace Utils