- Nov 10, 2021
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+ remove record video message if no video device available Change-Id: I35c15709ecd5159dfa02ebcbf7aacd0bbf3d54e9
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- Aug 23, 2021
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Andreas Traczyk authored
Change-Id: Ia80632cf2e217e8dd6844a6a8c0d0d8c0f6e1baf
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Andreas Traczyk authored
Change-Id: Ia344d9f57a216f2d27ef40153af2d6bd787bfb77
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- Jul 14, 2021
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Andreas Traczyk authored
Gitlab: #466 Change-Id: Id7bd241c3c88dfba90505dd399127d5ceedbf028
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- Jun 11, 2021
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Change-Id: Ife36489e1b9dc63e971789ce79047690eb681aeb GitLab: #389
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Aline Gondim Santos authored
GitLab: #392 Change-Id: Ifcd29af849c11166158e7f8d39b65a33325b8d4a
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- May 27, 2021
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Andreas Traczyk authored
- minor cosmetic changes to the call view overlay - add the ability to change audio/video input during a call from the call screen overlay Gitlab: #411 Change-Id: Id6bbb2278d807f3bd7ad1478db405669088584ce
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- May 26, 2021
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Andreas Traczyk authored
Unfortunately, QQuickMouseArea force accepts all move events by design, which makes passthrough events tricky to catch. In-call overlays for conference participants should be a layer below the main overlay. So, using QML MouseAreas makes correctly implementing both overlay fade mechanisms with passthrough for participant menus too complex. To properly implement the signal relay mechanism we would need to listen to all the child components with MouseAreas and relay the positionChanged events to parenting MouseAreas. To avoid the complexity, we can install an event filter for the main overlay and listen to global mouse move events that are contained in it's geometry. Additionally, we can use Control components instead of transparent Rectangles to access a hovered property which can be used to prevent the fade out, and effectively freeze the visibility of menu components. Gitlab: #420 Gitlab: #421 Gitlab: #423 Change-Id: I7f05d2bc79ad6a8db0951b7b59e52f671fdf4798
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