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ringbufferpool.cpp
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This avoid an infinite loop in pulselayer cause during a short moment the ringbufferpool will contains two binding mixed together with nothing being mixed. So AudioLayer::getToPlay will just lock forever and the pulselayer will not be able to stop the mainloop Change-Id: Ic6e316308de6ec37f9c7525e1601e14593fd17d1
This avoid an infinite loop in pulselayer cause during a short moment the ringbufferpool will contains two binding mixed together with nothing being mixed. So AudioLayer::getToPlay will just lock forever and the pulselayer will not be able to stop the mainloop Change-Id: Ic6e316308de6ec37f9c7525e1601e14593fd17d1
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