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audioloop.cpp

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    audioloop.cpp 2.68 KiB
    /*
     *  Copyright (C) 2004, 2005, 2006, 2008, 2009, 2010, 2011 Savoir-Faire Linux Inc.
     *  Author: Yan Morin <yan.morin@savoirfairelinux.com>
     *
     *  Inspired by tonegenerator of
     *   Laurielle Lea <laurielle.lea@savoirfairelinux.com> (2004)
     *  Inspired by ringbuffer of Audacity Project
     *
     *  This program is free software; you can redistribute it and/or modify
     *  it under the terms of the GNU General Public License as published by
     *  the Free Software Foundation; either version 3 of the License, or
     *  (at your option) any later version.
     *
     *  This program is distributed in the hope that it will be useful,
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     *  GNU General Public License for more details.
     *
     *  You should have received a copy of the GNU General Public License
     *  along with this program; if not, write to the Free Software
     *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
     *
     *  Additional permission under GNU GPL version 3 section 7:
     *
     *  If you modify this program, or any covered work, by linking or
     *  combining it with the OpenSSL project's OpenSSL library (or a
     *  modified version of that library), containing parts covered by the
     *  terms of the OpenSSL or SSLeay licenses, Savoir-Faire Linux Inc.
     *  grants you additional permission to convey the resulting work.
     *  Corresponding Source for a non-source form of such a combination
     *  shall include the source code for the parts of OpenSSL used as well
     *  as that of the covered work.
     */
    
    #include "audioloop.h"
    #include <cmath>
    #include <numeric>
    #include <cstring>
    #include <cassert>
    #include "logger.h"
    
    AudioLoop::AudioLoop() : buffer_(0),  size_(0), pos_(0), sampleRate_(0)
    {}
    
    AudioLoop::~AudioLoop()
    {
        delete [] buffer_;
    }
    
    void
    AudioLoop::getNext(SFLDataFormat* output, size_t total_samples, short volume)
    {
        size_t pos = pos_;
    
        if (size_ == 0) {
            ERROR("Audio loop size is 0");
            return;
        } else if (pos >= size_) {
            ERROR("Invalid loop position %d", pos);
            return;
        }
    
        while (total_samples > 0) {
            size_t samples = total_samples;
    
            if (samples > (size_ - pos))
                samples = size_ - pos;
    
            // short->char conversion
            memcpy(output, buffer_ + pos, samples * sizeof(SFLDataFormat));
    
            // Scaling needed
            if (volume != 100) {
                const double gain = volume * 0.01;
    
                for (size_t i = 0; i < samples; ++i, ++output)
                    *output *= gain;
            } else
                output += samples; // this is the destination...
    
            pos = (pos + samples) % size_;
    
            total_samples -= samples;
        }
    
        pos_ = pos;
    }