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31 results

codecDescriptor.cpp

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    guiserver.cpp 4.41 KiB
    /**
     *  Copyright (C) 2005 Savoir-Faire Linux inc.
     *  Author: Yan Morin <yan.morin@savoirfairelinux.com>
     *                                                                              
     *  This program is free software; you can redistribute it and/or modify
     *  it under the terms of the GNU General Public License as published by
     *  the Free Software Foundation; either version 2 of the License, or
     *  (at your option) any later version.
     *
     *  This program is distributed in the hope that it will be useful,
     *  but WITHOUT ANY WARRANTY; without even the implied warranty of
     *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     *  GNU General Public License for more details.
     *                                                                              
     *  You should have received a copy of the GNU General Public License
     *  along with this program; if not, write to the Free Software
     *   Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
     */
    
    #include "guiserver.h"
    #include <string>
    #include <iostream>
    #include "protocol.tab.h" // need by TCPStreamLexer.h but can't put in it
    #include "TCPStreamLexer.h"
    
    
    // default constructor
    GUIServer::GUIServer()
    {
    }
    
    // destructor
    GUIServer::~GUIServer()
    {
    }
    
    int
    GUIServer::exec() {
      try {
        ost::InetAddress addr("127.0.0.1");
        
        //Creating a listening socket.
        ost::TCPSocket aServer(addr, 3999);
        
        std::cout << "listening on " << aServer.getLocal() << ":" << 3999 << std::endl;
        
        int callid;
        std::string status;
    
        while (std::cin.good()) {
        
          // waiting for a new connection
          std::cout << "waiting for a new connection..." << std::endl;
          
          //I'm accepting an incomming connection
          
          aServerStream = new TCPStreamLexer(aServer, this);
          
          // wait for the first message
          std::cout << "accepting connection..." << std::endl;
          
          std::string output;
          *aServerStream << "Welcome to this serveur2" << std::endl;
          while(aServerStream->good() && output!="quit") {
            // lire
            //std::getline(*aServerStream, output);
            //_eventList.push_back(Event(output));
            
            // analyser
            //std::cout << output << ":" << output.length() << std::endl;
            
          	aServerStream->parse();
            
            /*
            if ( output.find("call ") == 0 ) {
              callid = outgoingCall(output.substr(5,output.size()-5));
              if ( callid ) {
                status = "200 OK ";
                status += callid;
                status += " Trying status...";
                displayStatus(status);
              }
              
            } else if ( output.find("hangup ") == 0 ) {
              //hangup <CSeq/Client> <Call-Id>
              int i = hangupCall(callid);
              status = "200 OK ";
              status += callid;
              status += " Hangup.";
              displayStatus(status);
            }
            */
            // repondre
            //*aServerStream << output.length() << std::endl;
          }
          
          delete aServerStream;
          std::cout << "end of connection\n";
        }
        std::cout << "end of listening" << std::endl;
      }
      catch(ost::Socket *e) {
        std::cerr << e->getErrorString() << std::endl;
      }
    
      return 0;
    }
    
    int 
    GUIServer::incomingCall (short id) 
    {
      
    }
    
    void  
    GUIServer::peerAnsweredCall (short id) 
    {
      
    }
    
    int  
    GUIServer::peerRingingCall (short id) 
    {
      
    }
    
    int  
    GUIServer::peerHungupCall (short id) 
    {
      
    }
    
    void  
    GUIServer::displayTextMessage (short id, const std::string& message) 
    {
      if ( aServerStream ) {
        *aServerStream << "TEXTMESSAGE " << id << " " << message << std::endl;
      }
    }
    
    void  
    GUIServer::displayErrorText (short id, const std::string& message) 
    {
      if ( aServerStream ) {
        *aServerStream << "ERRORTEXT " << id << " " << message << std::endl;
      }
    }
    
    void  
    GUIServer::displayError (const std::string& error) 
    {
      if ( aServerStream ) {
        *aServerStream << "ERROR " << error << std::endl;
      }
    }
    
    void  
    GUIServer::displayStatus (const std::string& status) 
    {
      if ( aServerStream ) {
        *aServerStream << status << std::endl;
      }
    }
    
    void  
    GUIServer::displayContext (short id) 
    {
      if ( aServerStream ) {
        *aServerStream << "CONTEXT " << id << std::endl;
      }
    }
    
    std::string  
    GUIServer::getRingtoneFile (void) 
    {
      
    }
    
    void  
    GUIServer::setup (void) 
    {
      
    }
    
    int  
    GUIServer::selectedCall (void) 
    {
      
    }
    
    bool  
    GUIServer::isCurrentId (short) 
    {
      
    }
    
    void  
    GUIServer::startVoiceMessageNotification (void) {
      
    }
    
    void  
    GUIServer::stopVoiceMessageNotification (void) 
    {
      
    }