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fix audio loop being restarted when call is on hold
This caused an "infinite loop" for audio media resulting in CPU being overcharged for nothing This fix the problem on MacOS and on GNU/Linux when using PulseAudio There is still a similar problem with Alsa. Change-Id: I70e111c59125143d60b657898b04a0b65a638bd6 Tuleap: #576
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