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audio: stash active inputs in videomanager
Needed for audio streaming because the audio input needs to be accessed at call level so it can tell the input to switch to a file or a different input. Getting a shared pointer to an AudioInput should only be done during setup, so as to not walk the whole map in audio processing loops. Change-Id: I49be1cb3c641b50e6f70356f330d40e1c27bef61
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- src/client/videomanager.cpp 28 additions, 0 deletionssrc/client/videomanager.cpp
- src/client/videomanager.h 12 additions, 1 deletionsrc/client/videomanager.h
- src/media/audio/audio_input.cpp 1 addition, 0 deletionssrc/media/audio/audio_input.cpp
- src/media/audio/audio_rtp_session.cpp 3 additions, 2 deletionssrc/media/audio/audio_rtp_session.cpp
- src/media/localrecorder.cpp 4 additions, 2 deletionssrc/media/localrecorder.cpp
- src/media/localrecorder.h 1 addition, 1 deletionsrc/media/localrecorder.h
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