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Commit e86600b6 authored by Philippe Gorley's avatar Philippe Gorley
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audio: stash active inputs in videomanager

Needed for audio streaming because the audio input needs to be accessed
at call level so it can tell the input to switch to a file or a
different input.

Getting a shared pointer to an AudioInput should only be done during
setup, so as to not walk the whole map in audio processing loops.

Change-Id: I49be1cb3c641b50e6f70356f330d40e1c27bef61
parent 41886925
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