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  1. Feb 15, 2024
  2. Jan 03, 2024
  3. Oct 30, 2023
  4. Jun 08, 2023
  5. Feb 17, 2023
    • Andreas Traczyk's avatar
      mainapp: dynamically load views · 14ae0006
      Andreas Traczyk authored
      Introduces the ViewCoordinator component to promote dynamic view loading and reduce coupling between components.
      
      The following objects are now created and destroyed as needed:
      - SettingsView
      - WizardView
      - dialogs
      
      Further refactoring will be required in order to do the same with the ConversationView, which now parents the ChatView and the CallStackView.
      
      Gitlab: #897
      Change-Id: Ice6a0c133e62e1e0c8d7fb99ec2c41234c049b59
      14ae0006
  6. Feb 06, 2023
  7. Dec 15, 2022
  8. Jul 12, 2022
  9. May 19, 2022
  10. Jan 06, 2022
  11. Dec 21, 2021
  12. Jul 12, 2021
    • Andreas Traczyk's avatar
      swarm: simplify and update avatar update mechanism · 4bda3306
      Andreas Traczyk authored
      Implements a leaner avatar caching system. The avatar component
      listens for uid filtering its id, which may be:
      - conversation id
      - account id
      - contact uri
      
      In response to the uid change, a the image source is updated with
      a new image url invoking a fresh QQuickImageProvider query. With
      this design, only the avatarregistry's uid mapping needs to be
      updated when profiles are changed, and no longer should specific
      avatar components receive manual source updates.
      
      Gitlab: #466
      Change-Id: Ie5313f5c187a0977ca51b890dd92187480a42537
      4bda3306
  13. Jun 07, 2021
  14. Jun 01, 2021
  15. May 27, 2021
  16. May 26, 2021
    • Andreas Traczyk's avatar
      calloverlays: cleanup main and participant fadeout mechanisms · 3cca2e70
      Andreas Traczyk authored
      Unfortunately, QQuickMouseArea force accepts all move events by
      design, which makes passthrough events tricky to catch. In-call
      overlays for conference participants should be a layer below the
      main overlay. So, using QML MouseAreas makes correctly implementing
      both overlay fade mechanisms with passthrough for participant menus
      too complex. To properly implement the signal relay mechanism we
      would need to listen to all the child components with MouseAreas
      and relay the positionChanged events to parenting MouseAreas.
      
      To avoid the complexity, we can install an event filter for the
      main overlay and listen to global mouse move events that are
      contained in it's geometry.
      
      Additionally, we can use Control components instead of transparent
      Rectangles to access a hovered property which can be used to
      prevent the fade out, and effectively freeze the visibility of menu
      components.
      
      Gitlab: #420
      Gitlab: #421
      Gitlab: #423
      Change-Id: I7f05d2bc79ad6a8db0951b7b59e52f671fdf4798
      3cca2e70
  17. May 25, 2021
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